ملخص محاضرتي فى الجامعة الامريكية يناير 20205

 


The role of online gamification in promoting online courses

Ahmed Rashad Ragab, A PHD researcher, Teacher educator and a external auditor in the  Egyptian national authority of education quality, is passionate about the new trends of teaching and training

 

The increasing shift towards online learning, particularly after the global COVID-19 pandemic, has required educators to explore innovative ways to engage students in virtual classrooms. However, many challenges hinder educators from achieving the desired results. According to Kaufmann “(2018)”, gamification can help students overcome complex academic challenges. The study reflects that gamification has been shown, across multiple levels of academic instruction, to positively impact task completion by enhancing the experiential elements of the learning process.

 

In this presentation, the presenter will engage attendees to brainstorm as many gamification websites as they can and demonstrate how to use them as assets in their online courses. Together, the presenter and participants will explore how to make online courses more effective by using gamification tools and clarify their elements.

According to “Montederamos” (2022), there are five core elements of online gamification: core values, points, badges, leaderboards, and awards. Consequently, Teachers can use a variety of websites for online teaching, including Quizzes, Quizlet, Wordwall, Kahoot, Brightful, Sido, Gimkit, Mentimeter, and more. These platforms can be combined to attract students’ attention, break the ice, assess learning, or foster interaction patterns among them.

All in all, the presentation will provide participants with a practical approach to master the use of gamification sites to enhance their online teaching experience and make it more engaging and insightful.

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This presentation will focus on how teachers can effectively utilize gamification in their online courses. By integrating a variety of websites and tools, educators can enhance students' motivation, participation, and language acquisition. The presentation will provide a practical approach to raise attendees' awareness of online gamification elements and their importance.

 

Kaufmann, D. A. (2018). Reflection: Benefits of Gamification in Online Higher Education. Journal of Instructional Research, v7 p125-132 2018, v7 p125-132 2018; ISSN-2159-0281.

Kaufmann, D. A. (2018). Reflection: Benefits of gamification in online higher education. Journal of Instructional Research, 7, 125–132.

Montederamos, H. H. (2022). Gamification in online education. SSRN Electronic Journal. DOI: 10.2139/ssrn.4054977

 

https://docs.google.com/forms/u/0/d/e/1FAIpQLSd_5ugT_YwTm1PL0vNCwevfd_46Icct1lmTz3SSI22_ejwEyA/formResponse

 

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