The role of online gamification in
promoting online courses
Ahmed
Rashad Ragab, A PHD researcher, Teacher educator and a external auditor in
the Egyptian national authority of
education quality, is passionate about the new trends of teaching and training
The increasing shift towards online learning, particularly after the global
COVID-19 pandemic, has required educators to explore innovative ways to engage
students in virtual classrooms. However, many challenges hinder educators from
achieving the desired results. According to Kaufmann “(2018)”, gamification can
help students overcome complex academic challenges. The study reflects that
gamification has been shown, across multiple levels of academic instruction, to
positively impact task completion by enhancing the experiential elements of the
learning process.
In this presentation, the presenter will engage attendees to brainstorm as
many gamification websites as they can and demonstrate how to use them as
assets in their online courses. Together, the presenter and participants will
explore how to make online courses more effective by using gamification tools
and clarify their elements.
According to “Montederamos” (2022), there are five core elements of online
gamification: core values, points, badges, leaderboards, and awards. Consequently,
Teachers can use a variety of websites for online teaching, including Quizzes,
Quizlet, Wordwall, Kahoot, Brightful, Sido, Gimkit, Mentimeter, and more. These
platforms can be combined to attract students’ attention, break the ice, assess
learning, or foster interaction patterns among them.
All in all, the presentation will provide participants with a practical
approach to master the use of gamification sites to enhance their online
teaching experience and make it more engaging and insightful.
.
This presentation will focus on how teachers can effectively
utilize gamification in their online courses. By integrating a variety of
websites and tools, educators can enhance students' motivation, participation,
and language acquisition. The presentation will provide a practical approach to
raise attendees' awareness of online gamification elements and their
importance.
Kaufmann, D. A. (2018). Reflection: Benefits of Gamification
in Online Higher Education. Journal of Instructional Research, v7 p125-132
2018, v7 p125-132 2018; ISSN-2159-0281.
Kaufmann, D. A. (2018). Reflection: Benefits of gamification
in online higher education. Journal of Instructional Research,
7, 125–132.
Montederamos, H. H. (2022). Gamification in online
education. SSRN Electronic Journal. DOI:
10.2139/ssrn.4054977